My Game Dev Journey (So Far)

November 23, 2025

 

Hello fellas! 

I’ve always loved getting lost in games, but for the longest time I never thought I’d be the one making them. One day I decided, “Why not at least try?” I even sat down with my father and talked about my future plans, and he actually agreed and supported the idea — which honestly gave me the push I needed. So I opened up Godot… and wow, it was confusing at first. Nodes? Scenes? Scripts? My brain was doing backflips. 

But after messing around for a bit, things slowly started making sense. I picked up C# because I wanted to learn something solid, and I started grinding lessons on Codecademy and freecodecamp. Every time I got something working, even a tiny mechanic, I’d hype myself up like I just invented electricity.

My first idea was a banking-style game called Cash, Please, inspired by Papers, Please. The idea didn’t fully take off, but it taught me a lot about how ideas change once you try to actually build them.

Then I started working on “Remin, Alone in Silence.” This one is kinda becoming my main thing. It’s a puzzle-platformer about a boy named Echo who can see souls after an accident in an AI-controlled world. It’s emotional, a bit dark, and honestly I am invested to make this dream game a reality. 

Since then, I’ve been learning more, experimenting more, and slowly building up my little studio identity named Voidstep.

I’m still figuring things out, still breaking stuff, still fixing stuff… but I’m having fun. And that’s pretty much why I started all this in the first place. 


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